Bobby Kotick: Those Infamous Comments

by Dan on August 13, 2010

Even before I came to blog about the inner workings of Activision, I had seen the same negative comments made about the company over and over again. Whenever someone wants to slam Activision lately, they often turn to the same phrases, the same offenses, and — let’s be completely honest — the same handful of controversial public comments made by the guy in charge.

I actually don’t think that people truly hate Activision as a company or even its individual development studios; I think they just disagree with any number of the company’s business decisions, and that manifests as bitter, often irrational, comments about Bobby Kotick. And gamers really love to focus on him because of…Those Infamous Comments.

When I saw how frequently these comments were brought up, I decided to put my journalistic hat back on and investigate them. I mean, saying you want to take all the fun out of gaming…that can’t be real, can it? Sure enough, when I looked at the original statements in their original context, I found that many people are citing Those Infamous Comments incorrectly, reinforcing factual errors and misinterpretations — maybe accidentally, maybe willfully.

I think that Those Infamous Comments have become entrenched simply because nobody has stopped to consider that there might be more to the story than those soundbites suggest. But now that I’ve done some research, I’d like you to look at them again. Be warned that what follows is very dense — it’s not casual reading and there are no pictures to jazz it up. It’s just analysis.

But I would like to lay Those Infamous Comments to rest once and for all.

Belief: Bobby Kotick wants to “take the fun out of making videogames.” He cultivates a culture of “skepticism, pessimism, and fear,” and wants to keep his employees “focused on the deep depression.”
Source: Comments made at the Deutsche Bank Securities Technology Conference, September, 2009

Truth:
As soon as I heard this quote when I was at OXM, I knew (and said at the time) that what was being reported, while likely word-for-word accurate, was not the full information or spirit of the quote. So I went digging and found the full, correct meaning.

You have to start with a look at exactly what was said in full and in its conversational context, which was transcribed from the audio recording and posted by Gamespot:

Jeetil Patel, Deutsche Bank Securities – Analyst
“What do you think the retailers’ willingness these days is to hold inventory on the video game side? Are they building positions today or are they still very reluctant and very careful of how they are buying?”

Bobby Kotick, Activision Blizzard, Inc.
“I don’t think it is specific to video games. I think that if you look at how much volatility there is in the economy and, dependent upon your view about macroeconomic picture and I think we have a real culture of thrift. And I think the goal that I had in bringing a lot of the packaged goods folks that we brought in to Activision 10 years ago was to take all the fun out of making video games.”

“I think we definitely have been able to instill the culture, the skepticism and pessimism and fear that you should have in an economy like we are in today. And so, while generally people talk about the recession, we are pretty good at keeping people focused on the deep depression.”

Looking at the original statement in full (not to mention the question that spurred it), it’s clear that all the key terms that people have since cited — “focused on the deep depression,” “skepticism, pessimism, and fear” —  are not in relation to human effort, but are all related to the financial aspects of running a big business. That depression is economic, as in 1929 stock market crash; please note that it’s preceded by a comment about the recession, which was the hottest financial topic of 2009, and he is talking to a room full of financial professionals. He’s not talking about depriving someone of happiness or breaking someone’s creative spirit, which is how a lot of gamers took it.

As for “taking the fun out of games,” it sounds to me like a joke that flopped. What’s more, I found it’s a joke he has told before — as early as 2004 to the Hollywood Reporter, where it was not misinterpreted — but it clearly wasn’t so funny this time. A better way to put it would have been to take the financial irresponsibility out of publishing videogames. It helps to know the history here: Gaming is littered with companies that reached too far, got too risky, and in some cases, just thought the business of fun was more fun than business actually is. As gaming has evolved, many publishers have gone out of business despite many hit games — even pioneering ones. No CEO wants that fate for their company.

As Bobby Kotick discussed in his Game Informer interview in the February 2010 issue (couldn’t find this available online, sorry — it pays to subscribe!), when he invested in Activision in 1990, the company was in dire straits. The fiscal term is “insolvent” — severe, company-ending debt. The glory days of the 2600 were gone; the company was trying to do business software under the name Mediagenic and was not doing it well. Bobby loved games and wanted to spend his time working with something he loved. He turned the company around and built it into a success through disciplined business practices. If you want to succeed on the level Activision has reached, there’s no guesswork, no “close enough,” no “whatever happens happens.” There’s a lot of people around the world looking forward to playing these games — so get serious! In other words…take the fun out of making games.

A lot of people took this quote to mean “I don’t want Activision’s developers to enjoy making games” or even “I don’t want the games Activision makes to be fun.” But when you consider the original context, that’s clearly not true. I will agree it was not the best choice of words, and if it’s taken at face value, I would see why people would be upset. But at the 2010 DICE conference, Bobby admitted that it was a stab at humor to a serious crowd of bankers, and the joke failed.

“When I said ‘I want to take all the fun out of video games,’ I was talking to investors. And what I meant was that our development isn’t some disorganized Wild West mess.”

It may be unfunny, but it’s definitely not the negative worldview people have made it out to be. He was speaking financially; gamers were listening emotionally. That’s the disconnect.


Belief: Bobby Kotick doesn’t play games.
Source: “In an industry full of passionate gamers, Kotick stood apart: the guy who never picked up a joystick. (He vaguely recalls enjoying the arcade hit Defender as a teenager. In college he abandoned playing videogames for good.) Still, despite his personal dislike for using his own product, he was determined to make his mark by catering to the needs of deeply passionate game designers.” – Forbes Magazine, February 2009

Truth: As inaccurate statements go, this is a whopper. This is based on a kernel of truth, but it’s not accurate to say he plays no games, and it’s flat out false to say he dislikes them.

In the past, Bobby has talked about playing Guitar Hero with his family, and he does dabble in Call of Duty, but he was actually a hardcore gamer back in the arcade and early PC days (not something he “vaguely recalls”). However, he was so into gaming that he had trouble doing anything else. As he got older he got more responsibilities (like, you know, running Activision) and that left less time to game, or at least less time to game responsibly. What’s more, he identified that he had an addictive personality and had to put a limit on his playing, which he mentioned at this year’s DICE keynote. Again, it’s best to go right to the direct quote:

I play from time to time, but the nature of my personality is such that if I was regularly playing Modern Warfare 2, I would not be able to stop it. It would be at the expense at all my regular responsibilities.

You can also hear this quote for yourself if you watch the keynote video, courtesy of G4TV.

So. Bobby Kotick does not play with the same intensity or volume that you or I do, but that doesn’t mean he plays no games. Think of this as a guy who owns a Ferrari dealership but has lost his license due to speeding tickets; he loves being surrounded by the cars even if he doesn’t get behind the wheel. And as for a “dislike of his own products”? The only person saying that is the author of the Forbes piece; you will note there is no Kotick quote to this effect in the story.


Belief: Bobby Kotick wants to raise game prices.
Source: “You know, if it was left to me, I would raise the prices even further.” — Activision second-quarter earnings conference call in August 2009

Truth: Bobby was adding a self-deprecating joke to a straight answer by then-CEO Mike Griffith, who answered a financial question from analyst Tony Gikas. It was a one-liner at his own expense.

Here’s the transcript of the original exchange, available from investment website SeekingAlpha:

Tony Gikas:
“[...] And a second question, if you don’t mind, just your comfort level regarding pricing of some of your new games that have some expensive controllers and any feedback that you had from retail as we move through the holidays. Thanks, guys.”

Mike Griffith:
“[...] On the pricing, we’ve had for all of our launch titles in the back half of this year, some of which contain peripherals, as you point out, very strong retailer acceptance and support for all parts of our plan, including our merchandising plans, our marketing programs, and our price points.”

Bobby Kotick:
“And Tony, you know if it was left to me, I would raise the prices even further.”

What you do not get from the transcript is that it was said with a laugh, which then elicited other laughs from other people on the phone call. I would have thought that would have explained it away for critics. The laugh was noted by a few websites including VG247 and the now-extinct EndSights.  He was poking fun at his own image…but it would appear few people noticed, or they didn’t find a joke like that funny during a recession  (which is understandable), or maybe they didn’t want to believe that he could have a sense of humor about himself. It’s like me saying I’m waiting for my Pulitzer, or Al Gore saying “Hello, my name is Al Gore, and I used to be the next president of the United States” at the start of An Inconvenient Truth. It’s self-deprecation…plus misinterpretation.


Belief: Bobby Kotick doesn’t want to publish any games he can’t “exploit.”
Source:Activision earnings conference call, November 05, 2008 — specifically, the Q&A section with investors and analysts

Truth: Similar to the earlier example of taking financial terms in an emotional context, this one was boiled down to one charged word — “exploit” — and made it sound much worse than it was on the call. The topic of discussion was the recent merge with Vivendi Universal — specifically how the games already in development at the other company would be handled under the new umbrella. Here’s the exchange from the transcript, once again courtesy of SeekingAlpha:

Jeetil Patel – Deutsche Bank

“[...] Why are you de-emphasizing some of the kind of lesser known brands and focusing on the bigger franchises out there? Is it industry that is causing that or do you think it is more strategy on your part that seems to be [winning] big? I kind of want to understand the dynamics there.”

Robert A. Kotick

“With respect to the franchises that don’t have the potential to be exploited every year across every platform with clear sequel potential that can meet our objectives of over time becoming $100 million plus franchises, that’s a strategy that has worked very well for us. It’s something that we have been very disciplined about and so while there are lots of promises for a lot of these products that we had in the portfolio, I think generally our strategy has been to focus, especially given the increase in development expenditures on the products that have those attributes and characteristics that we know if we release today, we’ll be working on 10 years from now. And that has been — you know, narrow and deep has been essential to our strategy of how you expand operating margins. The difficulty in establishing new franchises or unproven franchises as we have seen over the last 20 years, that is one of the great challenges of the business and I think that you have a less than accepting and tolerant retail environment.

A little earlier in that transcript, speaking on the same subject on the same call, Bobby told Tony Gikas:

“There were a lot of different projects and businesses that we identified as not likely to achieve the profit margin potential that we look for. Most of those products had found homes at other places and are probably more appropriate strategically for other publishers.”

Focusing on big games made for large audiences is a business approach you either agree or disagree with — I’ll respect either outlook — but I don’t feel there’s compelling evidence to suggest this statement was made with or reflects an evil intent. Activision is hardly unique by saying “we want to keep focusing on what works best for our business.” Every company, from restaurants with signature dishes to Honda’s ubiquitous Civic, wants their success today to continue and grow tomorrow. And “exploit” in a business context means exactly that: Let’s keep this good thing going. I found EA’s Nick Earl using “exploit” in the same financial context. Here’s John Carmack using it the same way talking about id’s big IPs. It’s just biz speak.

Gamers took issue with the word on an emotional level — nobody wants to think of someone taking advantage of a hobby they love or preying on it when it’s weak. But that definition of “exploit” simply isn’t this definition, and I think people who only heard that one word had an instant negative reaction to it. I understand why, but it’s not the right interpretation.


I think the core disconnect and gleeful gamer anger all stems from this: Bobby Kotick is responsible for the business end of Activision, but the developers are responsible for the creative and emotional ends. Gamers don’t connect with boardroom balance sheets; they connect with game experiences. When the biz stuff comes through on the gaming wavelength, it’s an easy jump to a poor conclusion — “Bobby doesn’t play games much so that (illogically) means he hates them, and I like games, so I don’t like him. Bobby makes a comment about the economy, but I think (illogically) that he was talking about people, and I am people, so I don’t like him.”

Throughout my media days, I’ve always tried to determine the truth, whether that’s popular or unpopular. If what has been alleged about Those Infamous Comments were true, I could totally understand the outrage. But when these “facts” are really just negative assumptions and faulty interpretations, and people keep repeating them anyway as if they’re truth…well, I felt that should be straightened out.

That’s what I’ve learned and how I learned it. I’m looking forward to your comments.

  • http://oneofswords.com/ Dan (OneOfSwords)

    Oh, he meant what he said — people are just applying a different and inaccurate interpretation to what he said.

    Also, pruning your word choice a bit, because I try to run a clean site.

  • RavenSword

    True. I think we as gamers like to hate things for whatever reason. Anyway, I dont give it too much thought. I like my Call of Duty and whatever new stuff activision gives me. I think anyone saying they want Activision to die out or whatever is just rediculous. Dont they realize that if Activision went under, they would have less games to play? And who wants that?

  • RavenSword

    I will give them this, Singularity to me is what Time Shift should have been, even if I did kinda like Time Shift. I hope it sold well enough to do whatever it needed to do. Lots of good games underperform in sales. thats maybe why I kinda hoped to see some TV ads because I like good games to sell well because then maybe theyll take more risks on new IPs if they know itll be worth it sales wise.

    and yeah, I know it had nothing to do with Kotick, it was just something I kinda wanted to get out there. Sorry if it was off topic. (also, I got the name RavenSword because it was the name of one of those Mercenary groups that was in MGS 4 and I thought the name sounded cool :)

  • RavenSword

    If you dont liek the way he does things, thats fine. But leaving a two word response isnt really getting your point across and makes you look like your actualy unable to support your point. See, while I stated my issues with some of the stuff the company does, I atleast provided details on the stuff I didnt like them doing adn how i feel about it. You should try that. i dont wanna come across as preachy, im just saying.

  • RavenSword

    Hes the mouth piece and face of the company right now, so hes going to get the hate. Wether or not its deserved is what this debate is about. I would perfer people maybe comment on Activision the company instead of Bobby Kotick the person.

  • http://twitter.com/mapmodnews MapModNews

    When one Bobby Kotick wants to tell the world what he really meant with his comments or what the name of his cat is…. He knows he can get that published as Google headline news within 1 hour.

    When thousands of consumers complain about the amount of errors, ask for some official help to get errors fixed or just want to know why something got cut out of the CoD series…. you will never read about this.

    For Bobby goes: Actions still speak louder then words.

    Jake: I don’t know where you’ve been in the months after release day MW2….

  • http://twitter.com/mapmodnews MapModNews

    I am a PC gamer and the no dedicated servers in MW2, just 3 weeks before release this important info was leaked, made me not buying MW2. Some of us feel that a more gamers friendly Kotick could have made the difference in making sure that a great gaming experience would be as important as making billions of money.

  • http://twitter.com/Smelloscope Jake Sallenbach

    Easy, I’ve been playing MW2. The game plays fine (on the PS3 anyway). But even if you don’t agree with decisions made by THE DEVELOPERS, what does that have to do with Kotick?

  • http://twitter.com/Smelloscope Jake Sallenbach

    Dedicated servers or not was a major choice, yes, but they are by no means necessary. I’d like to point out that console players have NEVER had dedicated servers and still play the game. A decision made wasn’t received well, I get that. And the company has learned from it (Black Ops is almost garunteed to have dedicated servers). Why did they decide to make a flip? Because they care about the people playing their game-what a shocker. And the argument can’t be made that this wasn’t Kotick’s decision because that removes the argument that it was him who got rid of dedicated servers for MW2 (figured I’d bring this back to Kotick).

  • http://twitter.com/Smelloscope Jake Sallenbach

    After so much discussion on here I’ve noticed something. Everything that Activision does wrong is all Bobby Kotick’s fault. And yet anytime Activision does something right, no one wants to give him credit. Why?

  • http://oneofswords.com/ Dan (OneOfSwords)

    The studios create the games and the gameplay experiences, not Kotick. Server stuff is the domain of the developer.

    I am surprised to hear that you did not buy MW2, because I really thought your many posts here reflected first-hand experience as an unsatisfied customer. I respect your choice to play what you want to play, but I am confused as to why you would complain so vehemently about a game you did not buy.

  • http://oneofswords.com/ Dan (OneOfSwords)

    Dedicated servers are confirmed for Black Ops; Treyarch announced them about six weeks ago.

  • http://twitter.com/Smelloscope Jake Sallenbach

    Ah, all I heard was the “I don’t see why it wouldn’t have them *wink*”.

  • Kirizarry

    dan, you’ve done an admirable job at cleaning up kotick’s public image with a thorough examination of facts and context. i take him for what he is however, a corporate suit greed baron, no different than the legions of other overpaid ceo’s. i haven’t bought an activision game in a long time and probably won’t do so until bungie’s next project is unearthed. kotick just makes it easier to be frugal and selective with my game purchases. (the whole “lesser of two evil” approach). the only power i have left=how and where i spend my dollar.

  • http://twitter.com/mapmodnews MapModNews

    oversimplifies things ?

    Kotick gets blamed because he seems to be only focussed on ATVI share-value.

    Actvision doesn’t listen to what gamers want. And when all goes wrong Actvision doesn’t comment.

    Being honest, being realistic when it comes to developing games and making sure all is done to make the top game people are asking for is the last thing Kotick has on his mind.

    Wall street may love him but gamers/customers don’t like him and all like-minded from Activision Blizzard Inc.

  • http://twitter.com/mapmodnews MapModNews

    Who is selling me the game ? The developing department or Activision HQ ?

  • http://twitter.com/mapmodnews MapModNews

    Yes, the choice of using a dedicated server is necessary for a PC gamer. You can’t compare a console player with a PC player. And this is not meant to be snobbish. It’s like finding it stupid that a Formula 1 driver cant use a Opel Corsa. You use it, why can’t he ???

    Bringing it back on Kotick… Wall street has different needs then the buyers of the games. Like you can’t openly tell that your new game has a non working Multi player. ( the PC version, without dedicated servers and full with cheaters and hackers or a non working Multi player.)

    And with years of Call of Duty games behind me…. playing tournaments, making maps, being a dedicated server admin and etc. I seemed to have enough knowledge to help more then 300.000 people with their non-working PC MW2 and helped to prevent that PC gamers would buy this non-working game.

  • http://twitter.com/TIMJ_Simon Simon P Weatherall

    Bobby Kotick strikes me as a guy only interested in one thing, money. Call of Duty was a good franchise, now its the shooting equivalent of FIFA with releases every year. Thing is, Kotick knows that gamers are stupid enough to pay for them, even if the game was under 4hrs in length. People moaned about ODST being short, obviously they haven’t really played a COD game right.

    I’m a big supporter of great games, but when the games are being churned out too fast with little regard for what the end user wants, you know the only thing the company wants is money. MW and and WAW are good games but released too soon. MW2 was too short, the MP too clicky, too many glitchers and spammers, the storyline was horrible incoherent bull, and it was way overhyped. I can say that I completed it in a matter of hours, definitely under 4 and felt thoroughly ripped off at the end of it.

    I appreciate you doing an article like this, to try and shed some light on past events, but you who can trust the writings of a man that picks up his wage from Activision.

    For Kotick to redeem himself in the eyes of gamers and possibly his own staff members would be to do something that will be seen as a gesture to everyone. Something that won’t involve him earning loads of money and something that’s not going to be construed wrongly. Something that doesn’t involve him sacking his creative minds, something that doesn’t involve him making stuff up to suit his own ends.

    Now that would be something I would want to see.

  • Anonymous

    I always assumed (totally without merit or reason), that VH was originally slated as a normal GH release, but either ran behind or Activision had already decided that enough was enough, so they stopped production, cleaned up some issues, and released it, mostly free, with GH 5.

    Although they released all those GH titles in one year, they had to make that decision very early on. Once in, they needed to recoup their costs. It’s not like they did one, sold it, then started the next. They probably had most of the games in production at the same time.

    So, VH being the old engine doesn’t bother me, as I’m sure it was intended to be originally released before GH5.

  • http://oneofswords.com/ Dan (OneOfSwords)

    Keeping in mind that this has not much to do with the actual misquotes that I’m addressing, I question some sort of grand gesture winning everybody over. Say it was something crazy like “we’re giving away the next game we put out absolutely free.” That wouldn’t do it — you’d have haters saying “look, he’s buying everyone off” or saying “Thanks for the free game, still hate your guts.” It can’t be a one-way street. It has to be a coming together.

    So this brings me back to why I wrote this article in the first place: Where does the negative opinion stem from? When did it start, what laid the groundwork? And that led me to those comments, which were misconstrued.

    Now, if you are disappointed with how a game turned out, that’s more rational; that’s based on your experience. I’m not sure if you can say “I didn’t like MW2 so I blame Bobby” though. MW2 was in development for two years and, at Activision, the studios make the creative calls. I never know where to lay the blame for hype — is that with the developer, the publisher, the media, or the fans? I think the answer is yes. And yet, with Singularity, they went low pressure and let a supernatural-themed game have some mystery…and there was criticism that Activision didn’t hype it enough. So it’s kind of one of those losing propositions.

  • http://oneofswords.com/ Dan (OneOfSwords)

    I disagree that Activision does not listen to what gamers want. Every studio craves feedback — they listen to the audience because the audience offers their views and feedback freely and willingly. Most if not all of the studios have their own forums or at least a feedback email address. They DO listen.

    On a corporate level, Activision listens too. Sometimes it’s through very traditional business things like focus groups and whatnot, and sometimes there are risks taken, but a very large amount of the time, they don’t just throw stuff out there and go “gee, hope someone likes it.” They look at past game feedback, they look at specific questions and playtests, and if gamers say “I like this, I don’t like this,” changes are made accordingly. That is the very definition of listening to what gamers want.

    And of course, there’s me. I’m here specifically so I can offer that bridge between Activision and gamers. So you’re kind of yelling at the person who wants to have a conversation with you that nobody will have a conversation with you. :)

  • http://oneofswords.com/ Dan (OneOfSwords)

    That was always your ultimate power, and it speaks louder than anything else. But it is weird that you’re upset enough to call the CEO names, but still pledging to buy one of the company’s products next year. That strikes me as a strange protest.

  • http://oneofswords.com/ Dan (OneOfSwords)

    Ah, then you need to see this video, where it is literally written on Josh Olin’s chest! http://oneofswords.com/2010/06/cod-black-ops-community-day/

  • http://twitter.com/TIMJ_Simon Simon P Weatherall

    When I said that he had to make a gesture, I wasn’t getting at free games or other free stuff. Listening to the people who buy your products is always good business sense. That gesture in itself would go a long way. He needs to not only work or how people perceive him, but how people perceive Activision.

    Most people see Activision as a cash machine only bothered about making money. If you inject some of what made Activision great back into the company today, people will take note. Take away the annual releases and bring back bigger better and longer titles that will also go a long way to restore peoples faith in the product. Provide support and give people more for their money.

    Change the way you think and people will change the way they think of you!

    I suppose its easy for me to sit on the sidelines and watch it all unravel, to criticize something that I have no part in.

  • Kirizarry

    wait, so is that confirmation that bungie’s next project will see the light of day in 2011?! lol. it isn’t a protest, i just don’t generally care for activision titles (2008-present). i’d buy bungie product if they were partnered with satan himself, such is my trust for their wares. (ditto for bethesda/rockstar/bioware et. al).

  • http://oneofswords.com/ Dan (OneOfSwords)

    Well, I’m expecting some news about Bungie next year because that’s when the press says we’ll hear about it. If it’s not 2011, blame Edge. :) http://www.next-gen.biz/news/no-details-on-new-bungie-game-until-2011

  • http://oneofswords.com/ Dan (OneOfSwords)

    This is all very good, and I agree with it in theory…but it’s also very vague. “Listening to the people who buy your products” is…well, that’s ongoing, constant. It’s why I’m here too, to try to augment that. Do you have a plan of action? In short, what do you expect, on a concrete level? An apology for things you feel the company has done wrong, or an announcement of lower prices across the board, or just an acknowledgement of your concerns? I’m here for the last one, and the other two are, in order, subjective and unrealistic. So I find myself frustrated by “your company needs to be nicer” as feedback, because it is not something that can be quantified or proven.

    I don’t want this to sound crass, but I think it’s good to consider a wider world view on what “most people” think. “Most people” actually see Activision as the company that puts out big hit games that they like to play. The crazy success of big franchises bears this out; it’s not just the hardcore buying these games, or they would never be able to generate this much interest or profit. The “most people” you refer to are your circle of friends and hardcore gamers, and I am one of them, so I know exactly what you mean about being seen as a cash machine, and the level of displeasure there — but they are not the “most people” of Activision’s audience. So a lot of the things that hardcore gamers see as terrible things are in fact not even an issue to the mainstream audience that generates the bulk of the revenue. The price of the MW2 DLC packs caused a lot of noise, but a stunning amount of players DID get more for their money with those. Hardcore critics often have a point, and they are loud, but the full range of the market is often louder.

    Obviously you gotta try to keep everybody happy, both the hardcore and the mainstream, but this is also why I bristle at the idea that annual releases are somehow bad. I have spoken on this topic on the site before — http://oneofswords.com/2010/06/some-thoughts-about-annual-releases/

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  • Anonymous

    I bet you crap your diapers when you have to pay for an oil change too.

  • Anonymous

    I don’t know why the depth of stupidity some people possess always catches me off-guard. I read as many comments I could stomach.

    I’m reminded of a comment someone left on Dan’s facebook page:

    “DON’T BUY BLACK OPS ON THE DAY IT’S RELEASED; LET’S WAIT AND SEE!!”

    And now I would like to sum up the overall reaction of a lot of the comments:

    Dan: “The wind is blowing outside. When I look out the window I can see the leaves on the trees moving.”
    Stubborn Reader: “No it’s not.”
    Dan: “Why would you say that?”
    Stubborn Reader: “Well, I’m not sitting by the window and can’t see the tree.”

  • Anonymous

    I’m really surprised Fsdwer didn’t include “FIRST!” in his comment.

  • Anonymous

    “Fsdwer, why don’t you introduce yourself and tell us why you’re here today.”

    “Hello my name is Fsdwer and I’m a passive-aggressive-holic”

    “Hi Fsdwer!”

  • http://twitter.com/TIMJ_Simon Simon P Weatherall

    I can honestly say that this is the first article that I have read on your site. I only recently started following you on twitter, had a gander on here, found the first article interesting. I will also admit that I have been playing devil’s advocate a little whilst adding some criticisms into the stirring pot. It’s pretty much what I do with most games when I review them.

    I know I was vague with my comments, mainly because I was unsure of the length I could write on here, but I will try to explain more.

    So I said that you had to listen! One of the biggest problems with companies, regardless of their product; is that they always say we are listening to you, it’s an ongoing thing. Nobody ever really gets to know if they are or are not, we only have the word of one representative telling us that you have been paying attention. One idea that could work in your favour is crediting people with their good ideas and suggestions, like a public appreciation thing. Not only will it help you connect with gamers, but it will also make the people who put the suggestions in feel rewarded in some way. A little thanks goes a long way. Any good business person knows there are several ways to get feedback from people. Some use forums to post specific topics that they wish to get feedback from. Others talk to their customers, just like you are now. If a customer sees some effort to correct issues, they are more incline to give feedback as they know it won’t fall on deaf ears. At the moment I really can’t see anywhere that acknowledges anything. This isn’t just specific to Activision, this is something that most places don’t do.

    Over a two years ago while I was at University, me and a friend decided that we were sick of all the gaming sites about that weren’t honest with what they were saying. Everywhere had an agenda and it was to get loads of free stuff and money. After a year of research we found out what people wanted out a site and rather than attack areas that people did in abundance like news we stuck to editorials, opinionated reviews and interviews, as our main focus. We realised that people wanted a true opinion that they could agree or disagree with, debate. In order to keep on top of what people wanted we had to get feedback constantly. Our reviews don’t have scores, mainly because that’s the first thing people look at; they don’t see why the score is what it is. Over the last year since release I have spent a lot of my time talking to others, fans of the site and new users to find out if what we are doing is right. We have also allowed users to give us ideas and if it’s realistic then we will do it. None of us get paid for it and for a long time we funded all our games. Now we get some of them free to review. We haven’t been interested in making money and although I am in desperate need of a job, I love what I am doing. Many times I have had emails from users and people ask to talk to me on MSN to provide feedback, to give suggestions of areas to improve. This happens because I am approachable. Now this may seem like a needless story but here is the punch line; because we listen and because we’re approachable people spend a lot of time looking at our stuff, people sign up to our site, people value our product and opinion. The average time on site is about 5 minutes and 70% of new users come back on a regular basis.

    Now my reason for writing all of this is to illuminate one thing, Activision isn’t really approachable. You personally are approachable, I can talk, you will listen and after all of that, you will add some of your own personal opinion and common sense into the debate. Activision on a whole isn’t. One man (you) can’t show consumers that Activision will listen because nobody is working off the same page (the rest of the company) this makes your job all the more difficult. This brings me to changing what you think and people will change what they think of you. If people see that you will listen, take onboard constructive criticisms, they will change how they think of you (your company).

    You asked me what I want to see, well that’s a difficult question, as there are so many different areas of improvement. I do know that in order to change a lot of people’s minds you need a team of people, not just in America, that people can approach to chat to, and service the community. The Activision forums need a breath of new life in there; it needs to be managed more as it’s pretty dead. Nobody really goes on there and I would say not many people give feedback. It would be nice to have more than one person who people can chat to, who has a voice and who people can take note of. It would also be nice to see other people working of the same page as you within the company, even the top brass!

    I do agree with you that Activision does put out a lot of great games. Some I have spent many hours on. When I said “most people” I also agree that some of the people I know are included in that, but I also know that there is a wide audience across the world and some will disagree with me and some will not. Being a community orientated person I chat to a lot of people and in all honesty I see it go 50/50 with no right or wrong opinion. I can’t honestly say that I know what the world is thinking, I’m not that good, and I can however point out what I see as potential problems or roadblocks if you will. I have dealt with Activision several times (as well as other companies) and from my own experiences I can say that I have never had a good experience.

    Unfortunately I lack the understanding of working for a company like Activision and will probably never get the opportunity as you have, to jump over the fence and be put in a position to make a difference. My concerns and ideas you may agree or disagree with but as I said before, it’s nice to chat to someone that will listen.

    Apologies for my butterfly mind at work, I can go on a bit.

  • disgruntled.

    this is just an apologetic article. kotick does not deserve lawyers.
    if the little prick so much as touches diablo 3 with his little grubby hands I’ll advise all my friends to pirate it instead and boycott it everywhere.

  • http://oneofswords.com/ Dan (OneOfSwords)

    He’s funding it. And Blizzard gets along fine with Bobby — they know each other, they work together. So your weird grudge is not defending Blizzard in any way.

  • Eric Heimburg

    You didn’t investigate nearly deeply enough!

    First, it’s probably true that the average video gamer who hates Bobby Kotick does it out of the very misunderstanding you present here. But most people who I see complaining are industry professionals, and it’s not a joke there.

    Kotick has a point that most video game companies are poorly managed. That’s because only complete financial dipshits are willing to head up AAA game dev teams anymore. There’s too many middlemen, and they’re too greedy, and supply of new suckers to make games for cheap is endless.

    But it’s those suckers who are upset by Kotick’s stance. All the billions made in the gaming industry? It’s sure as hell not going to the guys who are making the
    games. It’s going to the console manufacturers, the big box stores, and — to an obscene extent, for many teams — it’s going to the publisher, of which Activision is a large one.

    I called them suckers. They aren’t stupid, but yet most employees of game companies are rather unwise. (I should know.) The money sucks, the pay is deplorable given the amount of creative energy required, and the hours are mind-bogglingly bad. The one thing developers can tell themselves is “I do it because it’s fun, not some lame office job.” But it’s not actually fun most of the time, that’s just an excuse … a veneer, some toys on the cube wall, some ping pong in the break room. Really this is a sucker’s game, and down deep we all know it — that’s why the turnover is so amazingly high. Video game devs know that nearly every teenaged hacker is gunning for your job, and is willing to do it for ramen and a cot, so there’s ample supply to fill the demand.

    If a game company is between gigs, it usually fires entire teams. It can re-hire them a few months later when it gets new work. No big. Unless, you know, you were stupid enough to think that video games were a viable career with any semblance or reliability or reward for hard work! Ha ha. Newb. (I’m told that it hurts most to get laid off after having made a SUCCESSFUL video game… but that’s just as common as getting laid off for a flop.)

    So here’s the thing. Bobby Kotick is not a stupid man. And I refuse to believe he is so out of touch with game developer culture that he can’t see how his words would come across as vile and greedy to developers. “I want to strip away the last speck of facade,” he effectively says, “and I know full well that everybody making games is a replaceable low-value cog. These morons need to be ruled by fear, and have every possible penny taken away from them.” That is not a bad way to run an evil mega-publishing company. But saying this aloud? That’s a poor way to make friends in the game industry.

    I think you should take your investigative journalism further. Who is conveying to the masses that they should dislike Kotick? Who is fanning the flames? Almost every one I see is a game developer. Those are the offended parties, and they have absolutely correctly interpreted Kotick’s intent. They may be manipulating average gamers into hating him for different reasons. But you could at least find the whole story before deciding that he’s actually just a misunderstood businessman. Guy’s a jerk.

    PS your Facebook thing doesn’t work. – Eric Heimburg

  • http://twitter.com/yuhong2 Yuhong Bao

    If you think Kotick is bad enough, look at Brad Wardell, who even posts on forums, and the PC Gamer’s review of his company’s Elemental game.

  • Rithicuss

    I really think this clears up a lot of the misunderstandings in the gaming business. Us gamers need to focus our hate on other things besides Kotick. He is just doing his job, and by the looks of Activision these days, he is doing it well. I say we all hate on those people trying to ban violent games.

  • matt dickinson

    I agree with this article, but I’d like to add that the reason he’s hated is probably because of his image – literally. You always see the same smiling face, paired with some headline like “Now Bobby Kotick says this…”

    A lot of the hate would actually lessen if you saw a non-smiling picture of him regularly.

    Also people simply enjoy having a certain somebody to focus their grievances on. For instance, they love (loved) to hate Bill Gates, George Bush, etc., and you so often see the smiling “I’m better than you” portraits of them paired with the articles.

    Similarly, with leaders that are well-liked, they have stern faces in their iconic pictures, like Hilter, Stalin, Mao and Castro and Che. (Che almost looks friendly, but I think that’s the hair).

    People prefer to be loyal to someone who looks strong, serious and fierce because it suggests they are working hard too and not happy-go-lucky sorts that don’t appreciate their workers .

  • http://oneofswords.com/ Dan (OneOfSwords)

    I think this is a no win scenario. If you show him smiling, people say he’s a creepy monster; if you show him serious and stone-faced, then people say he’s an emotionless monster. I really believe that, if people want to dislike him, they will use whatever picture they want to prove their point. It’s not the photo, it’s the intent with which it’s used.

  • http://oneofswords.com/ Dan (OneOfSwords)

    Is not hating at all an option? Let’s focus the energy into something less destructive altogether.

  • venomkiller

    I hate Kotick but hes in charge of a huge company. Shit like this happens.

  • Marco V P

    I haven’t read all the comments, but I can tell what I dislike about kotick. Even when the above named statements have no merit.

    He is good for the company on the short run, maybe even the long run. But what I as a gamer dislike is that I am somewhat emotionally invested in certain titles. I want them to shine, I want them to succeed. If they carry the same name as an other game I want them to have the same feel and spirit.

    This however isn’t what kotick’s vision is for making games. He wants studios with little connection cranking out a game sequel every 8 months. (with dev cicles of 16) And apperently this is fine for a lot of people because business wise they are doing good.

    About prices, as far as I know Activision is the only company who dares to ask 60 euros for a PC game via digital distribution. Now you can say that we should be happy that they are still so cheap after all these years with inflation but that’s bullshit. 60 euros is 82$ and than the margin digital distributors take is a lot less than retailers/logistics take. So yes Activision is raising the prices of games, and in my mind unfairly.

    Not paying out InfinityWard employees bonuses while giving yourself a nice 30 million dolars a year also doesn’t seem fair.

    Those are the reasons why I hate Kotick (the business person) And why I have decided to never buy a game from acti/bliz again until there is a huge cultural shift within the company.

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  • http://twitter.com/SMG_823 Steven Gagnon

    Dan i normally would go by what you say you seem to always be on the money. But in this case i fell like your standing up for the company you work for. Even though i buy and play many activison games i dont like the way they do things over there. I dont think someone who dosnt know much about gaming itself not just the industry should be running a company like activison.

  • http://oneofswords.com/ Dan (OneOfSwords)

    To be honest, I’ve done the research that anybody else could have done — arguably SHOULD have done — but apparently nobody else wanted to do it. I don’t like factual inaccuracies, and when I am wrong, I cop to it immediately and fix the mistake. This time, I don’t feel like I’m sticking up for the company so much as fixing other people’s mistakes. The sources are right there; if someone wants to disprove this research, I welcome it, because I have showed my work. And I really think my work disproves the popular bias.

    As for “not knowing much about gaming itself,” I think that’s a misperception — he played more games then than now, but the idea that he doesn’t play or doesn’t like or — worse — doesn’t know what makes games good or interesting is not really accurate. I also I think the fact that he leaves the creative decisions to the creative people is a good sign.

  • http://twitter.com/SMG_823 Steven Gagnon

    i guess the only person who really knows what he was saying is Kotick himself and your right the fact that he leaves creative decisions up to the creative people is a good sign ill give him that and as far as how he feels about games in general i guess i wouldnt really know how he feels.

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  • Satoru_r_ichijouji

     Unfortunately the Infinity ward conflict is what bugged people the most. Plus, the statement that Kotick made about a consoleless world where everything is done directly through tv and internet. I for one loathe the day I have to buy a new peripheral for each game be it transitioning from GuitarHero to Rockband.

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