Editorial: “Failure” is not a word for Blur

by Dan on July 6, 2010

I’m once again expressing personal feelings about a topic that piques my interest. Warning, unauthorized opinions ahead.

Some noise has been made of Blur‘s low sales on the NPD reports for May — a mere 31,000 units in the US. I’ve seen sites call it a “failure,” and one even went on to list a whole bunch of reasons why it failed, citing everything from the game’s delay to the wrong platform to not giving gamers what they wanted. For the record, I don’t agree with any of that — the delay helped it immeasurably, the 360 and PS3 multiplayer audiences are loyal, and the game offers plenty for action racing fans like myself.

Critics certainly agreed with that last point. I opened OXM’s August 2010 issue to find a 9 out of 10 rating (“you’ll love every crazed minute”). I opened the August issue of PlayStation: The Official Magazine to find 4.5 out of 5 stars (“there’s no way we’re giving the keys back”). Both praised the multiplayer frenzy and thrills as well as the balanced power-ups. Not every reviewer was quite so bullish, of course, but when I see GameRankings and Metacritic offering average scores of 82 from dozens of outlets, I bristle to hear the game called a failure. That’s an aspersion on its quality, despite the fact that the slow start might be more about circumstance.

With that in mind — and as an unabashed fan of this game who has yet to go online and find less than a few hundred people racing on either PS3 and 360 — I’d like to offer some counterpoints that make a hell of a lot more sense to me, and why I think it’s way, way too early to call Blur a failure by any measure. Let me explain.

There are logical reasons as to why Blur made a minor impact in May.

The audience was split three ways. Blur came out a week after Split/Second (May 18) and the same day as ModNation Racers. I’m not sure what your budget looks like, but I can rarely afford to buy three games in eight days — nor do I have the time to play all of them at once anyway. It’s inevitable that three games in the same genre at the same time are going to make people say “Well, I’ll get this one first, and look into the others when I can afford it.” A three-way race was a bad thing, because two of those three games were going to “lose.” And according to NPD, none of those titles hit 100,000 units sold in May, and all three games scored in the low 80s — Metacritic averages all three titles to the same exact 82. So it’s not about quality; it’s about too much choice.

June was dealtastic. Realizing that gamers were strapped for cash in that three-way grab for the racing dollar, Activision issued an official $20 coupon in June to encourage folks to check out Blur once their wallets had refilled. Best Buy and Kmart also put the game on sale in June, and some lucky people were able to stack those deals even though they probably weren’t supposed to. None of those people who came to Blur a few weeks late have been counted yet; that sales data released in July only covers May, and is very outdated. And that leads to my next point…

The NPD data only represents one week in May. Blur shipped May 25th in the US, May 28th in the UK. Since the June data is not yet available (and won’t be for a few more weeks), we are looking at one week of sales and no international data. More importantly, while big sales out of the gate are always preferred, a slow first week no longer means a death sentence. A perfect example: DJ Hero was dubbed a flop on its release too, but what it needed was time for its audience to find it, a price break, and positive word from both friends and reviews to circulate. October and November were soft, but after the holiday, DJ Hero had hit about 800,000 units; today it’s 1.2 million units and counting, all of which come with a turntable controller. That’s not a flop; that’s the long tail at work. So to suggest a game is a failure because it didn’t sell hundreds of thousands of units in its first 168 hours is pretty ridiculous. June’s data will be very interesting to see, and I don’t expect to hear much about any victories it might represent, since it’s a less sexy story than “Blur failed in week one.” Bad news travels fast. For instance…

There were some server burps. I experienced them when I played Blur in the first week or two, though not as frequently as other people — guess I was lucky. But I don’t freak out when I experience launch-window hiccups like that; Blur is not unique in experiencing server issues at the start. Being an online gamer for so many years, I have come to understand that it’s a living ecosystem that evolves and improves with feedback and time. But I saw people throw temper tantrums about the server issues; I saw others take them as a personal insult. Those overreactions probably scared some people away — no data to support that, just my personal hunch. But I also saw that the Bizarre Creations team was working on the problems and fixed them in short order; the game’s received a title update/patch and the issues I’ve seen since are on par with the occasional problems I’ve found in other popular games. Are those server issues embarrassing, particularly after a multiplayer beta? Sure. Inconvenient and frustrating to the player? Definitely. But are they fatal? No — it’s a solvable problem in this modern world, and all you have to do is not scream that the sky is falling because of them.

For what it’s worth, I played Blur a fair amount this weekend, both PS3 and 360, and it was smooth sailing for me. I have never logged on and found less than several hundred players in the lobby, eager to race. Hundreds to thousands of people playing online every day, stable servers, positive reviews…folks, this game is not a failure, and it’s an irresponsible disservice to use that word to describe Blur. All it’s really guilty of is coming in third in a three-way race. And that was just the first lap.

UPDATE: Props and thanks to ArsTechnica for doing a follow-up piece based on this article, noting that DJ Hero had a slow start but some respectable numbers over time.

  • DustyBoots

    If they dont like Blur they dont know games!Back to pole postion with thier negativity!!!….8>).

  • http://twitter.com/Turtle502 C. Piazza

    I'm still looking at Blur. I already finished SplitSecond, and I'm looking for something casual to fill my time in July/August. Blur is near the top of that list. I've heard nothing but good things about it.

  • JeyNyce

    What?!! People are crazy thinking that Blur was a failure. It's one of the best racing game out there.

  • juan cabrera

    I went looking for Blur at Best Buy the week of the sale but it was sold out. So I decided to get it anyways on Amazon. =) Glad I did!

  • TheIcemanCometh

    Hi Dan … you make some very valid points here. But there is one question that still sticks in my mind about Blur (I did try the demo, and just decided it wasn't for me – also I have a disclaimer that I purchased Split/Second).

    The thing that just seemed really odd – to me – was that there was SUCH a push to sell Blur at a discount, and this was shortly after the game came out! It seemed everywhere I looked, there was a discount offered by someone, and this was even previous to the publisher discount that Activision itself began offering.

    I'm not sure, but from a gamer's perspective, that heavy “push” kinda scared me away from the game even more – it made me think that the sales numbers were at least a little disappointing, and Activision was doing everything they could to boost sales.

    Just my $0.02 worth.

  • http://oneofswords.com/ Dan (OneOfSwords)

    The push was simply because of that three-way tug of war. It was not a permanent price break (which are always welcome, as a cheapskate, but generally a sign that the game has peaked) but you are absolutely right in thinking Activision was trying to do everything it could to boost sales. Because…well, what company wants low sales?! :) I do think everybody was hoping for higher numbers, and when they realized they were lower than that hope, they took action. Cannot blame them for that.

  • Nightspd

    I love this game and look forward to more people playing. It has such a COD feel to it, only with cars. Fans = xp, mods = perks, cars = your weapons. It's Modern Carfare:)

  • http://twitter.com/pedgarcia Paulo Garcia

    It is normal to have reactions based on the first numbers and I was a little afraid about the multiplayer being empty. I got Blur a month after its launch date and I can say its a great game, the single player is fun, and the multiplayer is really its strongest feature
    To be honest, I still got server problems when I tried to Join OneofSwords (who's this guy??) last weekend. Everything seemed to work, but when the races started, I was disconnected – I've tried 5 times and gave up. Connecting to a random game worked perfectly, though.

  • mumbles74

    I have loved every second of Blur it is proper fun gaming. I got Split Second from my local library (the big building with lots of books – check it out for cheap games rental sometime soon kids) and Split Second does not get close to the “one more go” feeling that Blur offers.

  • http://oneofswords.com/ Dan (OneOfSwords)

    I have heard of this mythical “information repository” called the library. I find it fascinating that someone would print out the internet.

  • http://oneofswords.com/ Dan (OneOfSwords)

    My issues with Halo were legendary. I would sometimes have trouble connecting with people across the country; I would sometimes have trouble connecting with people in the next town over. There are times that, depending on who is in the game, who is hosting, and where everyone is located, you just can't hook up. Hopefully next time there will be less trouble, because I'm still jumping on to play as often as I can.

  • http://alex-victory.livejournal.com/ Alex

    Just got my copy of Blur today, can't wait for some VROOM VROOM PEW PEW PEW action!

  • Suehubler

    I picked Blur up over a month ago and still love it and hope the people that said this can eat their words.

  • stormofdantess

    Still need to get the game. But you shouldn't take so much offense to what people on the internet say Dan. I mean, I am a religious fanboy of Dynasty Warriors, and that is blasted by every media outlet every time a new game is released, I don't have time to take offense though because I'm too busy hacking and slashing through Chinese history. But more to the point.

    I don't think most of the people that bought Split/Second and whatever other racing games are going to be really interested in it. With a game like Blur, I don't think you can really tell what kind of audience is going to buy it. I think it's done well.

  • SteveNMS

    I bought Blur the day it came out and played the isht out of it throughout June. If I may kiss ass a bit, I tried the beta and bought the game on Dan's recommendations. Good decision on my part. (Now if only players in Team Racing would, you know, race like a TEAM…)

  • Pingback: DJ Hero not a flop after all; 1.2 million sales since launch

  • Pingback: DJ Hero not a flop after all; 1.2 million sales since launch | Marthee's Tech News

  • Daboogha

    Thank you for being online and not being a teenager. My kids were bored the other day and I offered to take them to the library. My oldest said “Why would I want to go to school?”…..Most people, me included, can usually only swing one or two games a month. In May, instead of a traditional game, I bought $50.00 worth of MS points. Too many things on XBLA to pass up, and too many game add ons (DLC). Blur looks great, and I plan on picking it up soon – the internet is fickle.

  • spiralgray

    As you have pointed out many times, at least half of the internet is stupid. That half also believes in instant gratification and needing to have a game on launch day. Therefore, if it doesn't sell 6 BILLION copies on the day it comes out it must be a flop.

  • http://twitter.com/RealNewby John Newby

    I always see a few thousand people playing when I log on.

  • http://oneofswords.com/ Dan (OneOfSwords)

    It's not so much that I take offense, it's that I feel calling the game a failure doesn't take all the information about the game into account — it doesn't paint a complete picture. And I happen to have my own paints, so I'm going to color in some of the areas that were left blank. :)

    I know DW is one of those franchises that gets slagged for being “the same thing again” but fans understand it on a different level.

  • Pingback: What? DJ Hero sales: 1.2 million since launch

  • http://oneofswords.com/ Dan (OneOfSwords)

    God, I hope that's what they call the DLC pack. I don't know what's in it or when it's coming out, but I really want it to be called the VROOM VROOM PEW PEW PEW Pack.

  • Mak
  • ZeroBANG

    My question would be why …THE HELL… didn't you release the game on Valve's Steam outside of the US?

    Split/Second is avaible in Germany, Blur is NOT!

    I own a Xbox 360, but i do not want to buy a game that is mostly about Multiplayer on that platform because then i get sucked into paying for Xbox Live GOLD again.

    So when will you finally release Blur to Steam worldwide???

    This is at least a few % of sales that are lost for you.

    Personally i think Split/Second sux (played it, was very underwhelmed by gameplay and graphics) and Modnation Racers… never heard of that!
    I played the Open Beta of Blur on my 360 online and i loved it!
    (but it would have been better with some visual tuning beyond the colour of my car…. Body Kits and diffrent Rims for example?)

  • Pingback: Blur isn’t a failure yet « Back For Two Seconds

  • Magicbus1966

    Agreed – it will find an audience. It's hard to justify a $50-$60 price point when it is competing with games like Red Dead Redemption and Mario Galaxy. I think it will find its audience when it hits $30-35.

  • http://oneofswords.com/ Dan (OneOfSwords)

    Dunno why Blur is not on Steam outside the US. I will ask and see if I can find out.

  • Pingback: Blur demo hits PS3 today — free! — One Of Swords

  • Steve

    Kudos to you for actually responding to people (via here and PS Blog). My biggest turn off were the difficult/time consuming trophies/achievements. I'd rather use my time to play something else and collecting trophies/achievements along the way. Yes, I know it sounds ridiculous, but there is a market for gamers who are after these kinds of things, and by setting trophies/achievements like this–for an unproven new IP–it really turns this market away.

    I'm not sure how much “more” copies this would have sold had their been “easier” trophies/achievements, but those things should be an afterthought for the developer. They should do all that they can to not turn away any gamer.

  • Pingback: Playing With Swords: Blur Double XP Halloweekend — One Of Swords

Previous post:

Next post: