Editorial: And Singularity Makes Four…

by Dan on June 29, 2010

Time for an editorial. Bear with me if this goes kind of “inside baseball.”

Singularity ships today. For a limited time, if you buy the Xbox 360 version, you will get a voucher in the box to send away for a free copy of Prototype. Prototype is pretty cool — I’m still playing through it, it got lost in the crazy shuffle that was my life last summer. But it also came out at a rough spot in the economic kerfuffle that has happening in 2009, and I think it kind of got forgotten (though reviews were just shy of 80% and NPD says it sold 500,000 units, which ain’t bad.) I thought that bonus deal was a good thing, in that one new IP was helping another.

Now, depending on who you talk to, they might not even know either game exists. Modern Warfare 2 was and is a juggernaut, grabbing critical acclaim, world records, and headlines in equal measure. Guitar Hero is the market leader for music games, even after last year’s “go big” ethos became this year’s “uh, okay, now let’s go smaller ’cause we think that’s smarter.” And while I definitely expect each new game, whether it’s part of a franchise or not, to deliver something new and innovative to me, I think a lot of people probably don’t realize that Activision just put out its fourth original IP in the last year. Prototype (June 2009), DJ Hero (October 2009), Blur (May 2010) and today’s Singularity make up the quartet. That’s pretty impressive; most companies launch maybe one a year, two if they feel aggressive.

That’s because launching a new IP is very risky. There’s no built-in awareness, the way you have with a game like Transformers: War for Cybertron or Goldeneye 007, so you have to fight for every scrap of attention. It’s hard to get on the cover of magazines, since they generally want recognizable games to help them sell issues. You are basically going on the strength of the game’s idea, the talent of its developers, and the craftiness of the marketing and PR department, and hoping your intended audience thinks it’s worth their time and money. It could be a surprise hit or it could disappear altogether, along with all the money poured into it. It is, like I said before, very risky.

But when you have megahits, you have the ability to take those risks. Activision Blizzard has had great success with its big franchises — Guitar Hero, Call of Duty, Tony Hawk, Warcraft, Diablo, Starcraft — and, well, that money goes back into game development and funding fresh ideas, both in those existing franchises and planting the seeds for new ones. Of course, those new IPs still have to bring home the bacon, but as always, the market decides what happens in that regard.

Truthfully, I think a lot of folks who accuse Activision of “milking” its titles don’t look beyond GH and COD when they levy that critique — but these four games are proof to the contrary. And if you believe new IPs are crucial to the success of the gaming industry, please shop accordingly.

  • Sid Shuman

    Nice. I am extremely, extremely stoked to play Singularity.

  • http://twitter.com/CodeSe7en bill camara

    NICE bonus! I pre-ordered the 360 version of Singularity not knowing I'd get Prototype, as well. Prototype is (was?) also on my game radar. Great deal!!

  • baeleth

    Out of curiosity, what sort of advertising has been done for Singularity? I ask because I was listening to a podcast on the way to work today (The Hot Spot. I've already listened to the most recent OoS podcast. ^_^) & they were talking about how they've seen very little about the game in a long time. They were pleased to find that the game was quite good but puzzled by what they perceive to be a lack of advertising push. It sounds like they're worried that this game and any possibility for a sequel could be hurt because of a lack of exposure

  • http://twitter.com/karlcramer Karl Cramer

    To sweetin the Singularity and free Prototype deal Kmart is throwing in a free $25 coupon towards a future video game purchase. That deal goes for the PS3 version too.
    http://blogs.mykmart.com/2010/06/video-game-rou…

  • http://oneofswords.com/ Dan (OneOfSwords)

    I'm glad people are pleasantly surprised by what they find. Usually publishers are accused of overhype and the titles can't always live up to expectations; here's one instance where, after the delay and the improvements, the game was simply allowed to speak for itself.

    When was the last time a reviewer went into a game simply not knowing what to expect? I don't see that as a problem; to me, that's a plus. You really pay attention when you have less preconceptions.

    Word is spreading and reviews are good so far. Sales determine sequels more than anything else.

  • http://twitter.com/Paranerd Paranerd

    I read on CAG that to get your free copy of Prototype you actually need to mail a sticker that is on the box's shrinkwrap. If this is true, I hope no one accidentally throws away that thing by mistake. >_<

  • Cuca No

    Do I have to live in the USA to be able receive this free copy of Prototype or it is a worldwide shipping?

  • Daboogha

    I like this idea. It's two games that I normally wouldn't pay for both of them – but now I'm going to get them both for the price of one. I've only seen one trailer for Singularity and it made me flash back to Breakdown – a kick ass orignal xbox title that got little love from the public. I'm interested to know if there are numbers out there for the recent Darksiders / Red faction combo offer similar to this one earlier in the year? Did it help Darksiders sell copies?

    As far as the negative ignorance that always is spouted from naysayers – I've found most of the time it's people who can't stand on their own and form their own opinion….Repeating something they read or heard somewhere in an attempt to be cool – yet if you track down their gamertag they often played the shit out of whatever it is they are complaining about.

  • baeleth

    You mention the with magazine covers before the delay. That is actually why the game stayed on my radar. I've been keeping an eye out for it since reading about it months ago. In OXM, if memory serves. ^_^
    Ah the power of the magazine. Sure, the internet is handy, but it seems like magazine covers and articles do a better job of staying with me. Probably because it's something tactile that I read and re-read over a month and has articles that I can easily find later, should I want to.

  • http://twitter.com/GNARK1LL420 george filby

    i know i enjoyed prototype. on the last boss but stop playing for some reason. might have to pop this in also

  • mvbooth

    CRAP! it's only good until July 3rd. I want to buy Singularity, but I have to wait for the monies. I'm a little worried that in a couple weeks when I buy it that the limited supply for Prototype will be used up. When companies offer a limited supply of something, there should be a way for us consumers to monitor how much supply is left. Maybe an online counter or something saying “100 copies of Prototype left”.

  • mvbooth

    Yeah, I'm the same way, I usually play game pretty intensely for a while then stop before I have completed them. Maybe it's a short attention span or just newer games coming out before we beat the last game.

  • http://oneofswords.com/ Dan (OneOfSwords)

    As the link in the article notes, it's a US-only promotion.

  • stormofdantess

    I'd rather have the graphic Novel anyways, I can't keep interest in 3rd person action games like Prototype anymore, need something more stimulating. But I gotta believe that most people know that Activision supports new IP's, but yet again look at DJ Hero 2 Dan. I mean a year in between releases doesn't help your case there, sir. Yeah they've come out with 4 new IP's, in the last year, but there are more Guitar Hero games than that, that have come out it the last year. Until that dies down Dan, which is happening, sit tight and you'll have less defending to do.

  • http://oneofswords.com/ Dan (OneOfSwords)

    A year in-between releases is not the sin people make it out to be; I wrote an article about that, too.

    And yes, there were a lot of GH titles in the last year. There were also four new IP games in the last year. Why did one of those facts get all the attention and the other get none? Because haters like to hate, yo.

  • stormofdantess

    Yeah I agree Dan. I was psyched when Left 4 Dead 2 came out, when a bunch of whiny S.O.B's were calling for Valve's head on a platter. I mean that's just how people are going to react. Not me personally. People will find more reasons to hate then to love.

  • Grognard66

    Activision completely dropped the ball on this one which is disgraceful considering how good Raven has been to them over the decades. I'm almost done with the game and really enjoying it and can't believe Activision didn't even try to market this game.

  • http://oneofswords.com/ Dan (OneOfSwords)

    I'm not sure how you explain all the coverage I did ahead of time, including linking to multiple gameplay videos. Please click on “Singularity” in the right-hand column and you will see all the different articles I've run about the game, including the podcast interview with the producer the week before it came out.

    It's disgraceful that you dropped the ball on noticing.

  • Grognard66

    No offense, Dan, but you posting some limited coverage is not the equivalent of tv, print and internet advertising. Face it; if your blog is the only thing Activision planned in terms of advertising they shouldn't have even bothered funding the game.

    I've now heard podcasts from Game Informer, Giant Bomb, Cheap Ass Gamer and ShackNews all expressing incredulity that Activision didn't advertise Singularity at all and didn't even send out review copies until AFTER the game hit shelves – anyone that follows this industry knows that means a publisher lacks faith in a release.

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