A bit of buzz from Kotaku and Joystiq this morning concerning The Silver Lining, a fan-made sequel to the King’s Quest series that has been in the works since 2002. As the stories note, the team at Phoenix Online Studios was hit with a cease & desist in 2005, then Sierra changed its mind and gave them special permission about five months later. But two years after the rights have changed hands, a new C&D has been issued and the project has been shut down.
Naturally, this means Activision is evil — just another case of King Graham versus horrible monsters. While some game publishers and developers are more enlightened than others, saying “hey, stop using stuff we own” is hardly unique to Activision. C&Ds are issued by entertainment companies every day for any number of reasons (I suspect strongly that if someone wanted to make their own sequel to Mirror’s Edge or Monkey Island, they’d be told to stop, too).
But people have come to me asking my opinion and/or to explain Activision’s logic. I can’t do that; I just woke up from a 10-day international business trip. I didn’t call any of the lawyers or ask for a statement. Instead I’m going to shoot from the hip with my own points. I’m not speaking for the company on this one.
I don’t want OneOfSwords to turn into “let me defend this unpopular action” but I think I will this time, because there’s a few things that factor in here that are worth mentioning, whether you agree with them or not:
1) The King’s Quest series was dormant when these fans took up their sequel project — arguably, that’s WHY they took it up, right? Well, last week saw the reissue of KQ 4, 5 and 6 on GoG.com. To me this seems to counter the “but they weren’t using it anyway” arguments; a license in use is a license worth protecting. Does this move suggest Activision might be planning to create its own KQ sequel? I honestly don’t know, and haven’t heard any such talk yet, but other times I’ve seen companies circle the legal wagons, it’s because they have plans. Joystiq noted over a year ago that Activision had no plans to do anything with the license, even though that’s in direct opposition to the existence of the KQ six-pack that Activision offers on its own digital download page. Anyway, have your plans changed at all in the last 15 months, or are you still waiting in line to see The Curious Case of Benjamin Button?
2) The fan license was granted in November of 2005. Quoting Pheonix Studios: “Recently, however, ownership of the Sierra IP changed hands and became the property of Activision.” To be fair, the Activision/Vivendi merger happened in 2007. I know making a game takes time; making a game with volunteers takes much, much longer, as the Wikipedia timeline suggests. The team said they were aiming for a spring 2010 release, but…well, how long should a fan license like that last? What were the terms of this agreement? Was this fan license agreement totally open-ended and without any sort of limits? This will sound very, very cruel and I don’t want it to, but if you are going to enter a business agreement — even a friendly business agreement — you are still conducting business. There are certain realities to that, and this looks like one of them that could have happened at any time. Things change.
As a fan of the old Sierra games, I was thrilled to see that unique license granted and have been waiting like the rest of the world to see what they were working on. But it’s pretty clear that this has nothing to do with the creative output and effort of the Phoenix team and everything to do with intellectual property law. It’s not evil, it’s business.
3) So that leads to my big question: Why not remove the King’s Quest elements and make it an original IP? KQ was always about fantasy and fairy-tale storytelling aspects; that isn’t owned. Remove the direct relations to the KQ universe and none of that work will be wasted. You can give up and walk away, wasting eight years or work…or you can realize that this frees you to make your OWN game with your OWN rights that you OWN. Yes, this will delay the game further…but after eight years, will nobody wait nine or ten?
Do I wish Activision had found another way around this? Sure, and lots of “what if” scenarios come to mind. But Phoenix spoke with the lawyers for months before shutting down; I am betting some of those what-if ideas were discussed and not found to be feasible. But “make it your own” seems like the most proactive thing of all.
Ultimately I guess I do not understand why they would stop instead of change. I mean, your studio is called Phoenix, for crying out loud. Your game is called The Silver Lining. Please, look for it and bring that game out as the labor of love it was always intended to be. Ultimately, is this about your work or someone else’s license?
There is no reason to say “Activision killed our game” if it’s not their game.
That’s my opinion, anyway.

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