So this is the time of year when the game industry is deep into planning mode. With a slate of games There’s a lot of cross-departmental communication going on — like, the marketing team, the PR team, the outside creative agencies and ad agencies need to know what’s up, the developers need to come in and show off what they’re working on to explain their goals…they’re huge meetings. It’s 30 people in a room, all with the same goal, but totally different jobs to do.
Since I am the ronin of Activision and not officially on anybody’s team, I am sort of therefore on everybody’s team — everybody wants me to go to these meetings and see what they’re up to, so that I can then turn around and be able to tell you that info. That’s great…but that means I’m in meeting after meeting after meeting this month. Some of these meetings are four hours long; yesterday it was two four-hour summits back to back. Mind you, I am getting great info, and I bring a laptop to every meeting. I’m brainstorming everything from developer interview questions to video segments to some contests and giveaways I can do here on the blog and podcast. Seeing how far the rabbit hole goes on the publishing and development side is fascinating, and I’ll be passing that stuff along.
But damn if it isn’t exhausting at the start.
